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– ‘Even leaving Cappy out of the equation, our hero has been furnished with his most expansive moveset to date….it’s tempting to say Mario has never felt better in the palms.’ – Portable mode feels a little like a compromise compared to playing with Joy-Cons in separate hands, partly because it can be hard to make out distant targets on the smaller screen. – There are a clutch of stage-specific quests that offer more traditional, structured progression but generally you’re free to choose what you do next.– ‘Not all activities are created equal but you’re never far from a brilliant new idea or a clever twist on an old one’ – Mario’s finest ever selection of boss fights.– ‘The party continues in the postgame too’ but no explicit details.There’s some kind of spoilery stuff about references to earlier games – ‘There is a lot of BOTW in SMO, from the chance to scout out potential destinations from high above ground, to the way the soundtrack often lets you acclimatise to your surroundings in relative quiet before the stage’s theme announces itself.When audiences pack the Philharmonie de Paris' concert halls this weekend to soak in the sounds of a chamber orchestra and the London Symphony Orchestra performing game music and an homage to one of the industry's stars, "Final Fantasy" Japanese composer Nobuo Uematsu, they will have no buttons to play with, no characters to control.They're coming for the music and the nostalgia it triggers: of fun-filled hours spent on sofas with a Game Boy, Sonic the Hedgehog and the evergreen Mario.We're more interested in looking at how we can be creative with Mario, and design for i Phone in a way that takes advantage of the uniquenesses of that device and the uniquenesses of that input and the features that that device has.

Adding gamepad support would seem sensible, but it's not really Nintendo's style to try and change the way a platform operates, and the company rightly knows that most people aren't going to adopt new habits just because there's a chance of a blue shell at the end of it.

There isn’t much in the way of spoilers, but a couple of points may touch on things that you may want to know for yourself – like the rough number of capture possibilities. – The transformations ‘are not always essential, and in many cases Mario’s repertoire is enough to get by, though it’s often quicker or easier to make the switch.

Sometimes you’ll bench Mario for the simple novelty of playing as something else’.

Despite being two weeks away, Super Mario Odyssey already received its first review this week.

UK magazine EDGE published a verdict in its latest issue.

From the simple "pings" of the ground-breaking "Pong" in 1972, video game music has come of age, with its own culture, sub-cultures and fans.

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